Is virtual reality the future of gaming?
It's a question that people in the industry have been arguing over for some time, with passionate views on both sides.
And there's nothing like a shiny new piece of kit to rekindle the debate.
With the release of PlayStation VR2, one of gaming's biggest players is saying that virtual reality will have a significant part to play in the industry for years to come.
Some thought Sony might abandon their virtual reality experiment after a failure to invest in many blockbuster VR games, suggesting a lack of belief in their first foray into this space.
I found the original PlayStation VR to be uncomfortable, clunky and a cable-tidier's worst nightmare.
Released in 2016, it gave players some genuine moments of joy, creating broad smiles when playing Tetris Effect for the first time. Resident Evil 7, experienced via the headset, is hands-down the most scary and traumatising gaming experience of my life.
But those memorable moments were few and far between. A lack of truly must-play games, especially ones exclusive to the device, was a problem that never got solved. Despite that, a reported five million units were sold worldwide.
Screenshot of Horizon: Call of the Mountain
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Jordan Middler says that Horizon: Call of the Mountain is a "beautiful" virtual reality experience, but argues that there needs to be more like it on the platform
The PS VR2 is an undoubtedly slicker, lighter, and more comfortable experience than its predecessor. It's looking to sandwich itself in the middle of an increasingly crowded VR marketplace.
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You'll need a PlayStation 5 already to use it. If you do own one, then it's a virtual reality gaming option that is not as expensive as the high-end Valve Index (which requires a top-drawer PC to run). Yet it still offers technical performance that is more impressive than cheaper options like the Meta Quest 2 (which costs about £400).
So does its release help answer the question that has followed gaming around since Nintendo's Virtual Boy came out back in 1995? Is this what all gaming will look like in future?
Games journalist Jordan Middler from Videogames Chronicle (VGC) spent time with the device ahead of its release.
He say he's always wanted a better experience from VR than its been able to provide.
"From a hardware perspective it's incredible, a really impressive headset," he begins.
"The price (£529) might put some people off because it's actually more than the PS5 console itself, but for the graphical power you're getting in that headset, it's more affordable than its PC equivalents."
Last month Sony denied reports that it had significantly reduced the sales projections for the headset because of a disappointing number of pre-orders. It was claimed that the company expected to sell 1.5 million devices by March 2024 rather than two million.
As impressed as he is with the headset, Middler is worried that the same complaint which has dogged VR gaming from the beginning still applies now - what will people play? There's a lack of unique experiences available for the device he says.
"You're only really getting Horizon: Call of the Mountain as a true PS VR2 exclusive.
"Where are all the other big Sony titles that make the PlayStation itself so popular? Where's the Spiderman VR game or a Last of Us VR experience?"
A lack of so-called "system-sellers", titles so good they encourage people to buy new hardware just to play a particular game, is a criticism that is often aimed at many virtual reality devices.
Star Wars: Tales from the galaxy's edge screenshot บาคาร่า999
IMAGE SOURCE,DISNEY
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