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Download Final Fantasy 8 PC Game 2013


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IntroductionFFVIII Crystal is a rebalancing mod for FFVIII that began as a self-imposed class-based challenge playthrough roughly 10 years ago and still retains some of its features. It attempts to make each character more distinct, dial back some of the overtuned mechanics and abilities of FFVIII, and make the game more challenging while keeping the "flavor" of the original game. This mod is intended for both the English 2013 Steam release of FFVIII and FFVIII Remastered and is playable from start to finish, though there are a few differences between the two versions (see below).


Selphie- Black Mage archetype with a hint of Red Mage- High Mag and Spr, low HP, Str, and Vit- GF: Tonberry- Usable spells: All spells included in the BLK-RF series of abilities + Dispel, Meteor, Ultima, ApocalypseFull-cure is no longer in Slot, but Percent has been added to Slot and deals 50% HP damage to all enemies. The End now deals massive damage instead of inflicting Death. Additionally, healing/defensive options have been removed from Slot in favor of more offensive ones. Selphie's weapons now deal magic-based damage.Rinoa- White Mage archetype with high Mag and Spr, middling Str and Spd and low Vit- GF: Carbuncle- Usable spells: All spells included in the WHT-RF series of abilities, ApocalypseAngelo's attacks are Str-based, Angelo Strike inflicts Confusion, and Invincible Moon now grants Regen and is the only source of Invincibility in the mod. Angelo Search has been removed, but all other Angelo passives remain. Angel Wing's damage multiplier is x2 instead of x5 and now uses JWP's Angel Wing Patch, which makes Rinoa cast only certain spells regardless of whether they're in her inventory. She has a chance to cast the following spells during Angel Wing, grouped in order from most to least likely: Holy, Waterga, Flare, Doom, Meteor, Tornado, Pain, Quake, Blizzaga, Firaga, Thundaga, Curaga, Slow, Ultima, Haste, Wall, Aura, ApocalypseIrvine- Middling Str and Mag, low defensive stats, high Spd and Luck- GF: Cerberus (2013) / Cactuar (Remastered)- Usable spells: N/AEach of Irvine's guns have unique properties instead of being straight upgrades like other characters' weapons; additionally, each gun requires only one item to make, all of which can be bought in shops. Weapon properties are as follows:Shot is generally weaker to account for more regular usage and the timer is shorter. Dark Shot now inflicts Poison damage. Hyper Shot is now the powerful attack it always should've been, but there are a limited number of Pulse Ammo in the game.EnemiesMost enemies now have a fixed level in order to accommodate the changes to characters and leveling, though bosses and certain enemies still scale in some fashion. Many enemies use abilities they didn't before, and some are new. Enemy AI scripts have been adjusted to make them smarter and less wasteful of their turns, with some having new AI scripts altogether. Bosses have been made more challenging and given new abilities and mechanics. Undead status has been removed from enemies, and formerly undead enemies now tend to have high Vit and a weakness to Holy and Fire. Sleep now halves an enemy's Vitality for the duration. Curse can be inflicted on enemies and reduces their Str and Mag by 20%.MagicOffensive spells have been strengthened across the board while curative spells have been weakened slightly. Demi, Aura, Double, Triple, and Meltdown are now enemy-only spells. A low-level Holy-element spell, a low-level Earth-element damage spell, and a high-level Water damage spell have been added. Pain now deals Poison-element damage, effectively making it a high-level Bio. Death has become Doom, which inflicts Doom and deals non-elemental damage.Command AbilitiesIn an effort to make FFVIII's special commands more interesting, worthwhile, and distinct from other abilities, almost all of them have been replaced outright and most of the remainder have been altered in some way.


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